AI Insights · Timothy · January 2024
Top 5 Final Fantasy Games on iOS in Australia Q4 2023
In Q4 2023, the top Final Fantasy games on iOS in Australia showcased varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q4 2023, the top five Final Fantasy games on iOS in Australia demonstrated diverse trends in downloads, revenue, and weekly active users, as per data from Sensor Tower.
FINAL FANTASY VII EVER CRISIS saw its revenue start strong at approximately $11.5K in late September but experienced a decline, ending the quarter around $1.9K in the final week of December. Downloads followed a similar downward trend, beginning at 1K and dropping to roughly 110 by the end of December. Weekly active users fluctuated, peaking at 1.7K in early October and declining to about 835 in the last week of December.
Final Fantasy XV: A New Empire showed a mixed performance in revenue, starting at $2.4K and reaching a low of around $1K mid-quarter, before recovering to $3.5K in mid-December and closing at $2.1K. The game had minimal downloads, with a brief spike to 22 in early November, and no significant weekly active user data available.
Final Fantasy XV: War for Eos had a steady revenue stream with notable peaks, starting at $1.2K and hitting a high of $3.3K in late October, ending the quarter at approximately $796. Downloads were minimal, with a few spikes, notably 15 in late September, but no significant weekly active user data was available.
FINAL FANTASY BE:WOTV maintained a relatively stable revenue, starting at $1.6K and experiencing fluctuations, peaking at $2K in mid-November, and closing at $858. Downloads were sparse, with occasional peaks, such as 15 in late October. Weekly active users remained consistent, around 60 to 80 throughout the quarter.
FINAL FANTASY BRAVE EXVIUS had varied revenue, starting at $603 and peaking at $1.7K in late November, closing the quarter at $451. Downloads were minimal, with a few spikes, such as 19 in early November. Weekly active users remained relatively stable, fluctuating between 35 and 48.
For more detailed insights into the performance of these games, visit Sensor Tower.